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Développer sa présence sur Internet : concevoir et déployer une stratégie sur les médias sociaux.
Authors: --- ---
ISBN: 9782100573288 Year: 2012 Publisher: Paris Dunod


Book
#Republic : divided democracy in the age of social media.
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ISBN: 9780691180908 9780691175515 0691175519 Year: 2017 Publisher: Princeton Princeton University Press

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"As the Internet grows more sophisticated, it is creating new threats to democracy. Social media companies such as Facebook can sort us ever more efficiently into groups of the like-minded, creating echo chambers that amplify our views. It's no accident that on some occasions, people of different political views cannot even understand each other. It's also no surprise that terrorist groups have been able to exploit social media to deadly effect. Welcome to the age of #Republic. In this revealing book, Cass Sunstein, the New York Times bestselling author of Nudge and The World According to Star Wars, shows how today's Internet is driving political fragmentation, polarization, and even extremism--and what can be done about it. Thoroughly rethinking the critical relationship between democracy and the Internet, Sunstein describes how the online world creates "cybercascades," exploits "confirmation bias," and assists "polarization entrepreneurs." And he explains why online fragmentation endangers the shared conversations, experiences, and understandings that are the lifeblood of democracy. In response, Sunstein proposes practical and legal changes to make the Internet friendlier to democratic deliberation. These changes would get us out of our information cocoons by increasing the frequency of unchosen, unplanned encounters and exposing us to people, places, things, and ideas that we would never have picked for our Twitter feed. #Republic need not be an ironic term. As Sunstein shows, it can be a rallying cry for the kind of democracy that citizens of diverse societies most need."--


Book
Les fausses nouvelles, nouveaux visages, nouveaux défis : comment déterminer la valeur de l'information dans les sociétés démocratiques ?
Authors: ---
ISBN: 9782763740508 2763740502 9282705696429 9782763740515 9782705696429 2763740510 Year: 2018 Publisher: Québec Presses de l'Université Laval

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Il y a toujours eu des fausses nouvelles. De simples erreurs, des canulars ou, plus sérieusement, de la désinformation. Mais le phénomène se présente aujourd?hui sous un nouveau jour. À cause de la prolifération des messages que permettent les réseaux sociaux, l?effet est viral. Comment, dans cet univers en réseau, les citoyens peuvent-ils s?assurer de la véracité des informations qui leur sont transmises?? Les mécanismes qui permettaient leur validation dans le monde des médias traditionnels semblent appartenir à une autre époque. Les journalistes doivent-ils repenser leur rôle?? Peut-on faire confiance à Facebook qui dit multiplier les efforts pour débusquer les faussetés sur sa plateforme?? Que faut-il attendre des chercheurs ? L?État a-t-il un rôle à jouer?? Comment les critères du vrai et du faux se définissent-ils?? Bref, comment déterminer la valeur de l?information dans les sociétés démocratiques?? C?est la question essentielle que pose le problème des fausses nouvelles. Bron : http://www.pulaval.com

Game theory
Authors: ---
ISBN: 9780262016148 0262016141 0262061414 9780262061414 Year: 1991 Publisher: Cambridge, Mass. : MIT Press,

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Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field. Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity. Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Keywords

Human-computer interaction --- Digital media --- Social media --- Intercultural communication --- Design --- Human-computer interaction. --- Intercultural communication. --- Interaction homme-machine (Informatique) --- Communication interculturelle --- Design. --- Médias numériques --- Conception --- Médias numériques --- #SBIB:309H1720 --- Cross-cultural communication --- Communication --- Culture --- Cross-cultural orientation --- Cultural competence --- Multilingual communication --- Technical assistance --- User-generated media --- User-generated content --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Informatiekunde, informatie management --- Anthropological aspects --- Digital media - Design --- Social media - Design --- Economics, Mathematical --- Game theory --- mathematische modellen, toegepast op economie --- speltheorieën --- 000.1 --- 518.5 --- 330.105 --- Economics --- Mathematical economics --- Econometrics --- Mathematics --- 330.105 Wiskundige economie. Wiskundige methoden in de economie --- Wiskundige economie. Wiskundige methoden in de economie --- Games, Theory of --- Theory of games --- Mathematical models --- Algemene werken --- Operationeel onderzoek. Speltheorie --- Methodology --- 305.6 --- AA / International- internationaal --- Risicotheorie, speltheorie. Risicokapitaal. Beslissingsmodellen --- Théorie des jeux. --- Mathématiques économiques. --- Game theory. --- Economics, Mathematical. --- Operational research. Game theory --- Théorie des jeux --- Mathématiques économiques


Book
Digitalis : hoe we onze wereld kunnen heruitvinden
Author:
ISBN: 9789401450843 9401450846 Year: 2018 Publisher: Tielt Lannoo

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Directeur Google België pleit voor meer digitale visie en goestingReis mee naar Digitalis, het land dat meer dan 4 miljard mensen met elkaar verbindt via het internet. Een land waar gezondheidszorg, onderwijs, mobiliteit, economie en andere maatschappelijke thema's worden aangepakt dankzij de mogelijkheden van de digitale revolutie.Dit uitdagende boek van Thierry Geerts is een krachtig pleidooi om in deze tijden van digitalisering de angst opzij te schuiven en de vooruitgang te omarmen. De digitale revolutie heeft immense maatschappelijke, culturele en economische implicaties en stelt ons voor grote uitdagingen: we moeten niet minder dan de hele wereld heruitvinden. Maar de boodschap is positief: de technologische vooruitgang biedt unieke kansen om onze samenleving te verbeteren.En waarom zou België, dat in het verleden aan de spits heeft gestaan van de industriële en computerrevolutie, niet de hoofdstad van Digitalis kunnen worden? Als ons land deze digitale trein niet wil missen, heeft het behoefte aan inspirerende en ambitieuze projecten. Dit boek zet alvast de bakens uit.Bron : http://www.lannoo.be

Keywords

Philosophy and psychology of culture --- Computer architecture. Operating systems --- Société de l'information --- BPB1808 --- Informatique en nuage --- Médias sociaux --- digitalisering --- digitale revolutie --- digitale samenleving --- Informatiemaatschappij --- Cloudcomputing --- Sociale media --- Cultuurfilosofie. Cultuurpsychologie --- Computerarchitectuur. Operating systems --- 520.7. --- PXL-Media & Tourism 2018 --- communicatiemedia --- technologische verandering --- maatschappij --- Digitalisering --- Toekomstbeeldvorming --- Internet --- Trendwatching --- Maatschappelijke ontwikkelingen --- информатичко општество --- informační společnost --- soċjetà tal-informazzjoni --- информатичко друштво --- informačná spoločnosť --- κοινωνία των πληροφοριών --- społeczeństwo informacyjne --- informacijska družba --- sociedade da informação --- információs társadalom --- societate informațională --- shoqëria e informacionit --- Informationsgesellschaft --- information society --- sociedad de la información --- informationssamfundet --- infoühiskond --- informatiemaatschappij --- tietoyhteiskunta --- an tsochaí faisnéise --- информационно общество --- informācijas sabiedrība --- informationssamhälle --- informacinė visuomenė --- società dell'informazione --- informacijsko društvo --- sociální média --- обществени медии --- друштвени медиуми --- soziale Medien --- medios sociales --- družbeni mediji --- sociālie mediji --- media sociais --- sosiaalisen median väline --- media społecznościowe --- na meáin shóisialta --- sociala medier --- sociale medier --- social media --- közösségi média --- sociale media --- μέσα κοινωνικής δικτύωσης --- društveni mediji --- sotsiaalmeedia --- sociálne médiá --- media soċjali --- media sociali --- mijloace de comunicare sociale --- socialinė žiniasklaida --- mjetet e komunikimit social --- друштвени медији --- social network --- дружбени медиуми --- média social --- platformă (de comunicare) socială --- réseaux sociaux --- midja soċjali --- mezzi ta' komunikazzjoni soċjali --- sociālie plašsaziņas līdzekļi --- suhtlusmeedia --- ühismeedia --- sociální médium --- socialiniai tinklai --- rede social --- media sociale --- μέσο κοινωνικής δικτύωσης --- réseau social --- platforma społecznościowa --- Social Media --- družbeni medij --- medium soċjali --- socialt netværk --- sociálne médium --- redes sociales --- друштвена мрежа --- mezzi tax-xandir soċjali --- közösségi médium --- социјални медиуми --- social medium --- обществена медия --- социална мрежа --- sosiaalinen media --- медиуми за општење --- redes sociais --- изчисления в облак --- molntjänster --- Cloud-Computing --- mākoņdatošana --- cloudcomputing --- pilvipalvelu --- cloud computing --- computação na nuvem --- felhőalapú számítástechnika --- computación en nube --- računalstvo u oblaku --- chmura obliczeniowa --- υπολογιστικό νέφος --- pilvandmetöötlus --- računalništvo v oblaku --- néalríomhaireacht --- debesijos kompiuterija --- fornitur ta' servizzi tal-applikazzjonijiet --- infrastruttura come servizio --- lietojumprogrammas pakalpojuma sniedzējs --- Cloud-Dienst --- ASP --- Hardware-as-a-Service --- platforma jako služba --- platforma kao usluga --- infrastructure sous forme de service --- infrastruktura jako usługa --- hardware como servicio --- hardware bħala servizz --- infraestrutura como serviço --- felhőalapú szolgáltatás --- апаратна част като услуга --- IaaS --- λογισμικό ως υπηρεσία --- hardware jako služba --- Hardware as a Service --- hyrhårdvara --- platforma kā pakalpojums --- piattaforma come servizio --- nuvola informatica --- palvelualustan ulkoistaminen --- software come servizio --- πλατφόρμα ως υπηρεσία --- software como serviço --- platform as a service --- software jako služba --- програмно осигуряване като услуга --- cloudová služba --- néalseirbhísí --- hyrprogram --- infrastruktura kao usluga --- Application Service Provider --- matériel sous forme de service --- infrastructure als een dienst --- softvér ako služba --- etäsovelluspalvelu --- laitteistot palveluna --- oprogramowanie jako usługa --- molnet --- seirbhís bogearra de réir éilimh --- υποδομή ως υπηρεσία --- usługa w chmurze --- alkalmazásszolgáltató --- programska oprema kot storitev --- alkalmazás-szolgáltató --- PaaS --- infrastruttura bħala servizz --- cloudtjeneste --- servizz ta' cloud --- software als een dienst --- iaas-tjänst --- saas-tjänst --- hardware as a service --- platforma kot storitev --- Software as a Service --- fornitore di servizi applicativi --- platforma jako usługa --- servizi nella nuvola --- hardware als een dienst --- Software-as-a-Service --- application service provider --- poskytovatel aplikačních služeb --- mākoņpakalpojums --- услуга в облак --- platform als een dienst --- riistvara kui teenus --- ponudnik programskih storitev --- hardver kao usluga --- felhőszolgáltatás --- logiciel à la demande --- sovelluspalvelu --- инфраструктура като услуга --- service infonuagique --- software bħala servizz --- infrastruktúraszolgáltatás --- HaaS --- tehnična infrastruktura kot storitev --- platformszolgáltatás --- Infrastructure as a Service --- plataforma como serviço --- Infrastructure-as-a-Service --- fornecedor de aplicações --- paas-tjänst --- infraestructura como servicio --- programmatūra kā pakalpojums --- infrastruktūra kā pakalpojums --- service en nuage --- serviço de computação na nuvem --- platforma ako služba --- logiciel sous forme de service --- hardware come servizio --- software as a service --- sovellusvuokrauspalvelun tarjoaja --- plataforma como servicio --- softver kao usluga --- platvorm kui teenus --- SaaS --- Platform as a Service --- datormoln --- υλικό ως υπηρεσία --- υπηρεσία υπολογιστικού νέφους --- cloud service --- service dématérialisé --- pjattaforma bħala servizz --- poskytovateľ aplikačných služieb --- Anwendungsdienstleister --- hardvér ako služba --- matériel à la demande --- serviciu de cloud --- usluga u oblaku --- hardverszolgáltatás --- infraštruktúra ako služba --- rakendusteenuse pakkuja --- servicio en nube --- pružatelji usluga aplikacije --- tietotekniikan resurssipalvelu --- pilveteenus --- proveedor de servicios de aplicaciones --- furnizor al aplicației --- equipamento informático como serviço --- tarkvara kui teenus --- Platform-as-a-Service --- soláthraí seirbhíse feidhmchlár --- software ca serviciu --- infrastruktuur kui teenus --- szoftverszolgáltatás --- clouddienst --- felhő alapú szolgáltatás --- платформа като услуга --- πάροχος υπηρεσιών εφαρμογών --- debesų kompiuterija --- platformă ca serviciu --- storitev v oblaku --- palvelimien ylläpidon ulkoistaminen palveluntarjoajalle --- debesija --- infrastructure à la demande --- verkkosovelluspalvelu --- hardware ca serviciu --- fournisseur d'applications en ligne --- software como servicio --- infrastruktura jako služba --- it-moln --- infrastructură ca serviciu --- servizi cloud --- aparatūra kā pakalpojums --- infrastructure as a service --- etäresurssipalvelu --- informatique dématérialisée --- доставчик на услуги, свързани с приложения --- Toekomstvisie --- Maatschappelijke ontwikkeling --- Médias sociaux --- Société de l'information

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